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Projects

C++ DirectX engine / scenegraph

A project created for university. This demonstrates how to implement a fast, optimised game, using a tree style scene graph. Implemented currently are:

  • Scene, mesh and gird nodes
  • Intersection tests on the scenegraph
  • Collisions tests on the scene graph


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C++ DirectX engine / scenegraph

Mobile java game

A game created in Java (J2ME) for mobiles. Designed to run with as little memory, space and processor power as possible. The game is a simple space shooter, with graphics designed by myself. Currelty impleneted are:

  • A player with bullets
  • Collision with land


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Mobile java game

Pirates stategy game, created in gamebryo

Pirates stategy game, created in gamebryo. This game was created ina team of 4 people, where I was assigned the role of lead programmer. In this project development had to take place at university with all the team present and no source code was allowed to be taken home.
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Pirates stategy game, created in gamebryo

Irrlicht Pass the Pigs

A game created in Irrlicht engine, using C#. The game is very simple, as it was the first assignment of my university course, but it is 3d.
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Irrlicht Pass the Pigs

Zelda in game Maker

A game created to reflect the game "Zelda" made by Nintendo. Created in Game Maker for my Ludology module.
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Zelda in game Maker

Software renderer

This is a project, created for university. It demonstrates the way that 3d model coordinates can get from the disk to the screen.
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Software renderer

Path finding with SDL

This is an example of a* path finding. It uses c++, SDL and OpenGL for graphics.
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Path finding with SDL