Path finding with SDL
This is an example of A* path finding. It uses c++, SDL and OpenGL for graphics.
The squares represent actors. The different colours are the different states that the actors are in. The triangles are the path that can be added to at run-time that the actors follow.
The files provided work on windows, if you are interested in the linux version, please contact me :3See below for sceenshots and to download a copy of the executable and source code.

